Gosub InitialiseDemo

REM Make an object

obj=1
y=0
for z=-1 to 1
   for x=-1 to 1
      if (z=-1 and x=-1) or (z=1 and x=1)
      else
         make object cube obj,1
         position object obj,x,y,z+x
         inc obj
      endif
   next x
   inc y
next z

`D3D_Set_Ortho_Projection 0,10

Do

   tmrRotation=timer()

   D3D_Pick_Camera 0,MouseX(),MouseY(),.1

   PX1#=D3D_Vector_X()
   PY1#=D3D_Vector_Y()
   PZ1#=D3D_Vector_Z()

   D3D_Pick_Camera 0,MouseX(),MouseY(),100

   PX2#=D3D_Vector_X()
   PY2#=D3D_Vector_Y()
   PZ2#=D3D_Vector_Z()

   Text 0,0,STR$(Intersect Object (1,PX1#,PY1#,PZ1#,PX2#,PY2#,PZ2#))
   Text 0,15,STR$(screen fps())

   cwa#=wrapvalue((tmrRotation mod 2000)*360.0/2000.0)

   `yrotate object 1,cwa#
   gosub DrawTitle

   sync

Loop

InitialiseDemo:

   D3D_init 3
   
   sync on:autocam off:backdrop on:color backdrop rgb(10,10,10)

Rem Position the camera at the location you want to look at

   Position Camera 0,1,0

Rem Turn 45 degrees and pitch down 30 to get isometric projection

   turn camera left 45
   pitch camera down 30

Rem now move camera back to view the scene. The distance has no impact on
Rem the field of view.

   move camera -30
   
   sh=screen height()
   sw=screen width()
   crlf$=chr$(13)+chr$(10)


   D3D_Font 1,"Arial",20,0,0,1
   D3D_Font 2,"Arial",15,0,0,1
   D3D_Font 3,"Arial",10,0,0,1

   gosub CenterWindow

   return

DrawTitle:

    D3D_Box 0,5,sw/2,70,d3d_rgba(0,0,200,50),d3d_rgba(0,0,200,255),d3d_rgba(0,0,200,50),d3d_rgba(0,0,200,255)
    D3D_Box sw/2,5,sw,70,d3d_rgba(0,0,200,255),d3d_rgba(0,0,200,50),d3d_rgba(0,0,200,255),d3d_rgba(0,0,200,50)
    D3D_Line 0,5,sw,5,rgb(128,128,128)
    D3D_Line 0,70,sw,70,rgb(128,128,128)
    
    D3D_StartText
       D3D_Text 1,sw/2,10,1,"D3DFunc - Isometric Camera"
       D3D_Text 2,sw/2,40,1,"Jason Clogg - 2008"
    D3D_EndText

   return
   
CenterWindow:

   Rem Get Desktop Size

   DW=D3D_Get_Desktop_Width()
   DH=D3D_Get_Desktop_Height()

   Rem Not completely accurate but should be good enough
   set window position DW/2-SW/2,DH/2-SH/2-32

return